It takes a lot for me to throw my controller down in frustration, but it bounced pretty high off the sofa just about now.
I am currently enjoying Batman: Arkham City for the most part so far. But it breaks a pretty obvious design rule that is making some of the combat scenarios annoyingly difficult. While the player is expected to be fighting large groups of characters, there are combat tips that persist on the screen for extended periods of time or until you have completed the prescribed sequence. The action does not stop and the player is expected to read the text while characters attack them. The most annoying part is that the text is smack dab in the middle of the screen. So it obstructs your view of what is going on. If you are going to obstruct the action, please pause the game!!! If the player does not execute the prescribed action, the text stays in the middle of the screen obscuring the action the whole time. Get out of the way!!! I can't believe how badly some of the in-game tutorials are presented for an otherwise enjoyable experience. If there is something critical to convey to me, pause the game or explain it to me without having ten characters trying to jump me at the same time. If for whatever reason, you want the message to persist don't cover the middle of the screen for crying out loud.
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AuthorMichael loves making games almost as much as he does playing them. He has worked on numerous hit titles and is currently traveling the world to help fight crime and champion clean design practices. Archives
June 2016
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